Coelynn McIninch
AIB
MFA
November
2008
Seduction
ItÕs been thirty years since Jean Baudrillard
published his book Seduction amidst
massive
shifts in artistic, social and sexual roles. Based on the trends of the time,
Baudrillard predicted a future obsessed with order, equality and reality, the
end result being the death of seduction and an all-encompassing neutralization
of our society. The death Baudrillard writes about is not a physical death but
a social and psychological stagnation of creativity and interaction. Once all
illusions of society, production and scientific wonders have been defined and
assimilated, there is no longer a need for seductionÕs game of artifice and
illusion. In contrast to this proposed death, our virtual world and portable
technologies have opened up an almost endless supply of simulation and
stimulation inspiring the apparent resurrection and empowerment of seduction
TodayÕs
digital society has evolved into a culture largely based on intangible
interaction and the exchange of virtual goods and services. The only way to
sustain this system built on illusions it through a seductive Òstrategy of
appearances.Ó There are no physical boundaries to cyberspace and the umbilical
connection we have to our virtual presence is invisible. In order to negotiate
the manipulation and exchange of digital ideas we must rely on a complex system
of signs and symbols to help us construct a mental shape and psychological
value to these virtual possessions and interactions. The emotional value we associate with these technologies is
directly proportionate to our faith in the reality of their existence.
When
confronted with the obvious non-reality that is the computer interface there
needs to be a significant desire to interact that drives a person to willingly
suspend disbelief long enough to become absorbed in the fictitious appearance
of reality. That desire can find itÕs origins in any number of physical, social
or emotional drives. It is precisely because of these drives that seduction is
such a powerful tool in our virtual age.
The
most basic desire is fueled by a need for sensory stimulation. It is the simple
fascination by tactile, visual and aural stimulation triggered by interfacing
with technology. Fascination is still an important aspect of this drive. If the
sensual aspects of technology were not aesthetically interesting or sensually
stimulating, then the highly coded language of technology would only be
attractive to hackers and programming geniuses. Beyond that is the Òlight
psychedelic giddiness which results from multiple or successive connections and
disconnections.Ó
Although,
the internet affords access to a seemingly infinite supply of information, most
users are not on a great quest for knowledge so much as they are looking for a
seductive distraction from the monotony of their daily lives as Òproductive
citizens.Ó Being categorized, numbered and defined is a form of subjugation and
symbolizes a personal loss of power with in a social system. Regardless of
physical power, knowledge or wealth, how you are categorized within a social
system determines your success or worth within that society. This stands true
for individuals as well as social organizations. The seductive draw to virtual
worlds is the opportunity for an individual to assume any number of identities
and social roles regardless of physical limitations in the real world.
ÒSeduction represents mastery of the symbolic universe, while power represents
only mastery of the real universe.Ó ÒOnly at the level of appearances are
systems fragile and vulnerable.Ó
Diffraction
of the self through digital means causes a form of digital separation anxiety
of the senses and a need for wholeness that keeps an individual constantly
re-affirming their digital presence and status. In order to effectively travel
between the signified intangible world of technology and the physical world of
production, it is necessary to have technology that functions and appears as if
it were an extension of the body. It must seem perfectly natural and be unobtrusive
enough to become essential gear, supporting the artifice of infinite
accessibility and connectivity. The most neutral, arbitrary and widely
assimilated systems and designs must be utilized to help counter the obvious
technological interfaces without overpowering the illusion of seamlessness.
Human
beings are, by nature, pattern-seekers and problem solvers. Finding pleasure in
the satisfaction of taming the unknown. New information is assessed, validated,
categorized and assimilated. Assimilation being further affirmation of the
individualÕs mastery of an idea and of the individualÕs place in the world in
reference to that idea. The end point to this assimilation is what Baudrillard
considers death. Anything that has not been assimilated is a possible danger.
Conversely, It is also a potential pleasure. So it seems that human curiosity
has its triggers. These triggers have undoubtedly been studied thoroughly by
marketing strategist and analysts.
ÒThe
mind is irresistibly attracted to a place without meaning. That which looks
onto nothing has every reason never to be forgotten. That which doesnÕt say
anything has every reason to never be forgotten. That which is arbitrary is
simultaneously endowed with a total necessity. The predestination of the empty
sign, the precession of the void, the vertigo of an obligation devoid of sense,
a passion for necessity.Ó
Essentially,
the un-defined is highly seductive. It is a direct challenge to personal power
and perception. In the vagueness of signification one is able to reinforcing
the illusion of immersion by generating the missing substance of meaning out of
the resources of oneÕs own experience. Thereby investing personal meaning in
the definition of space.
ÒSeduction
is immediately reversible and its reversibility is constituted by the challenge
it implies and the secret in which it is absorbed.Ó Ordinarily, when a secret
is revealed, it is the end of seduction. All illusions are negated and only
reality remains. ÒSome day the entire universe will be real, and when the real
is universal, there will be death.Ó Cataloged, analyzed and tamed, even nature
has been reduced to the mundane. The natural sublime has been replaced by an
untamed wilderness of our own creation that has no visible laws of nature. We
have moved on to a new inner landscape where science and nature meet in a
constant game of illusion and physicality. Where the senses are removed from
the body by choice.
What
is truly unique in virtual interactions is that the user begins the interaction with full
realization of its lack of reality. It is by a force of will that an individual
becomes absorbed in the illusion. It is a narcissistic self-seduction that
initiates the interaction and sustains the seduction. The traditional role of
play and defiance is mutated into a personal battle with ones own logic and
desire for escape or inclusion. There is a conscious preference for seduction
over the real because the real implies end or death of the potential for
pleasure. The drawback to this illusion is the risk of the diffusion of
seduction by the ritual of artificial engagement to the point that the signs
and symbols that encouraged the willing submission become disenchanted and
self-seduction is no longer possible. When confronted with BaudrillardÕs
proposed death one decides to create something better, something that doesnÕt
need to be deciphered because we already know it to be an illusion, in fact we
count on it.
Works Cited:
Baudrillard, Jean. Seduction. CultureTexts. New York: St. Martin's
Press, 1990.