Coelynn
McIninch
Artist
Statement
As
a participatory citizen of our digital
society, it is part of everyday negotiations to stretch the concept of self
beyond the borders of the physical frame. We willingly separate ourselves from
our senses in exchange for the ability to alter and multiply our self. I am both disturbed and mesmerized by technologyÕs effect
on human communication, perception and the locus of human agency. I choose to avoid direct consideration of the instinctive
associations between virtual presence and spirituality. My interest in
the areas of tangibility and embodiment are more philosophical and scientific
in nature, focused on the physio-social dynamic. In
recognition of the inevitable connection however, I frequently utilize visual
and auditory illusions to emphasize a perceived digital sublime.
Virtual possessions interactions are commonplace. To make the
intangible tangible would be to destroy the very nature of its existence. The
most effective way to represent and verify the intangible is to focus on its
effects in the physical world. The need for the corporeal as a direct contrast
to the insubstantial is a central part of my work. For this reason, my art is not suited to an entirely virtual
life but exists as a symbiotic relationship between virtual and physical form.
My work with vellum and video focuses on the absence of tactile
response during technologically mediated communication. The movement of the
hands is slow and sensual but silent and without substance. They are projected
onto a frameless sheet of vellum that vaguely resembles human skin. The piece
is meant to illicit the desire for touch and yet provides no tangible focus for
that desire.
The ÒHelloÓ project is in direct response to what Aluquerre
Rosanne Stone describes as ÒThe legible Body.Ó Listing the textual data that
defines an individual as an active part of a society or group. To emphasize the
difference between the legible body and the physio-social body, the
categorizing information is presented in nametag form (a manner traditionally
used during face-to-face human interaction). My chosen media are multi-platform:
digital photo, database, installation, interactive, and mixed-media, mimicking
the dynamic interactions of the technophilic environment I am commenting on.
My
aim is to impress upon the viewer the idea of the disassociative, inhuman
nature of our technological progressiveness and emphasize how our physical
senses can no longer be trusted as we are instinctively led forward by the
sensual manipulations of a technologically advanced consumer society. In the past, my work has been more illustrative of the
structure of technological interactions. My recent projects are more
reactionary, based upon observation and personal experience with technology.
Play and interactivity are two central themes in any critical analysis of
technological influence. I am currently researching ways to include both of
these aspects in my future works while staying focused on the body and self. A
few areas of research I am focusing on are installation art, on-line
pornography and on-line worlds.